Search results
Results: 40
Number of items: 40
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Pfeuffer, A., van Berlo, Z. M. C., Smit, E. G., He, X., & van Reijmersdal, E. A. (2025). Lessons from Lies: The Role of Experience with Misleading Advertising in Recognizing and Resisting Ads for Counterfeit Products. In C. Boutsouki, L. Hatzithomas, A. Panopoulos, & M. K. J. Waiguny (Eds.), Advances in advertising research XV: Moving forward, looking back: Advertising in the advent of AI (pp. 339–351). (European Advertising Academy). Springer Gabler. https://doi.org/10.1007/978-3-658-49114-7_23 -
Dubèl, R., Wolfers, L., Jonkman, J., van Berlo, Z., & Azrout, R. (2025). The next media-fueled moral technology panic? News media’s and audience’s views on ChatGPT. AI & Society, 40(8), 6761–6781. https://doi.org/10.1007/s00146-025-02417-4 -
van Berlo, Z. (2025). Hoe een klein speentje in een grote doos je merk kan schaden. Web publication or website, SWOCC. https://www.swocc.nl/kennisbank-item/hoe-een-klein-speentje-in-een-grote-doos-je-merk-kan-schaden/ -
Mazerant, K., Schouten, A., Smit, S. B. T., van Berlo, Z. M. C., & Willemsen, L. M. (2025). Mind Perception of Avatars: A Focus Group Study. In J. M. Krüger, D. Pedrosa, D. Beck, M.-L. Bourguet, A. Dengel, R. Ghannam, A. Miller, A. Peña-Rios, & J. Richter (Eds.), Immersive Learning Research Network: 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10–13, 2024 : revised selected papers (Vol. II, pp. 123-137). (Communications in computer and information science; Vol. 2272). Springer. https://doi.org/10.1007/978-3-031-80472-4_9 -
Sungur, H., van Berlo, Z. M. C., Hegyiová, H., & Hartmann, T. (2025). Designing effective VR experiences for pro-environmental outcomes: Enhancing self-efficacy through mastering solutions. Computers in Human Behavior Reports, 19, Article 100783. https://doi.org/10.1016/j.chbr.2025.100783 -
Mazerant, K., van Berlo, Z. M. C., Schouten, A. P., & Willemsen, L. M. (2025). Human nature in a virtual world: The attribution of mind perception to avatars. Computers in Human Behavior: Artificial Humans, 6, Article 100222. https://doi.org/10.1016/j.chbah.2025.100222 -
Li, S. J., & van Berlo, Z. M. C. (2025). Video games for good: Active perspective-taking fosters empathy and reduces implicit bias toward gendered violence victims. Entertainment Computing, 53, Article 100928. https://doi.org/10.1016/j.entcom.2025.100928 -
Breves, P. L., Liebers, N. T., Meijers, M. H. C., & van Berlo, Z. M. C. (2025). Beyond likes: The persuasive potential of romantic parasocial relationships with influencers. International Journal of Advertising, 44(4), 651-673. https://doi.org/10.1080/02650487.2024.2407737 -
van Berlo, Z. M. C., Sungur, H., & Gyarmati, F. (2025). Learning in virtual reality: The relationship between cognitive load, interactivity, and learning outcomes. Journal of Media Psychology, 38(2), 77–88. https://doi.org/10.1027/1864-1105/a000460 -
van Berlo, Z. M. C., & Breves, P. L. (2025). Disclosing the virtual nature of virtual influencers: The effect of disclosure prominence and the role of product digitality. Computers in Human Behavior Reports, 19, Article 100742. https://doi.org/10.1016/j.chbr.2025.100742
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