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Results: 7
Number of items: 7
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ten Brink, M., Bredeweg, B., & Schouten, B. (2022). Students’ Attitude Towards Technology Enhanced Photovoice to Support Critical Reflection. In F. De la Prieta, R. Gennari, M. Temperini, T. Di Mascio, P. Vittorini, Z. Kubincova, E. Popescu, D. Rua Carneiro, L. Lancia, & A. Addone (Eds.), Methodologies and Intelligent Systems for Technology Enhanced Learning, 11th International Conference (pp. 32-41). (Lecture Notes in Networks and Systems; Vol. 326). Springer. https://doi.org/10.1007/978-3-030-86618-1_4
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Mironcika, S., de Schipper, A., Brons, A., Toussaint, H., Kröse, B., & Schouten, B. (2018). Smart toys design opportunities for measuring children's fine motor skills development. In TEI'18 : proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction: March 18-21, 2018, Stockholm, Sweden (pp. 349-356). Association for Computing Machinery. https://doi.org/10.1145/3173225.3173256
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Sander, J., de Schipper, A., Brons, A., Mironcika, S., Toussaint, H., Schouten, B., & Kröse, B. (2017). Detecting delays in motor skill development of children through data analysis of a smart play device. In Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare: PervasiveHealth 2017 : 23-26 May 2017, Barcelona, Spain (pp. 88-91). Association for Computing Machinery. https://doi.org/10.1145/3154862.3154867
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ten Brink, M., Nack, F., & Schouten, B. A. M. (2016). The influence of liking and disliking on creative expression in digital photos. In ACE 2016: 13th International Conference on Advances in Computer Entertainment Technology : proceedings : 2016, 9-12 November, Osaka, Japan Article 1 Association for Computing Machinery. https://doi.org/10.1145/3001773.3001775 -
Akdağ, A., & Schouten, B. (2011). Cybernetic Serendipity Revisited: Interaction, Play & Fun from the Universe of Electronic Art to Metaverse. In ISEA 2011 Istanbul: the 17th international Symposium on Electronic Art: 14-21 September 2011: list of papers Sabancı University. http://isea2011.sabanciuniv.edu/paper/cybernetic-serendipity-revisited-interaction-play-fun-universe-electronic-art-metaverse
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van Leeuwen, H., Teeuw, W., Tangelder, R., Griffioen, P., Kröse, B., & Schouten, B. (2011). Ervaringen met ICT-onderzoek in het HBO. In K. Lemmen, & E. van de Vrie (Eds.), Proceedings NIOC 2011: 7 en 8 april 2011, Heerlen : Grenzeloos ICT onderwijs (pp. 164-167). Open Universiteit. http://nioc.nl/archief/proceedings/NIOC2011.pdf
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