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Results: 67
Number of items: 67
  • Oliehoek, F. A., & Vlassis, N. (2007). Q-value Heuristics for Approximate Solutions of Dec-POMDPs. In Proceedings of the AAAI spring symposium on Game Theoretic and Decision Theoretic Agents (pp. 31-37) http://www.science.uva.nl/research/isla/pub/Oliehoek07gtdta.pdf
  • Oliehoek, F. A., Vlassis, N., & Spaan, M. T. J. (2007). Properties of the QBG-value function. (IAS-UVA-07-04). Informatics Institute. http://www.science.uva.nl/research/isla/pub/IAS-UVA-07-04.pdf
  • Oliehoek, F. A., & Vlassis, N. (2006). Dec-POMDPs and extensive form games: equivalence of models and algorithms. (IAS-UVA-06-02). Informatics Institute.
  • Oliehoek, F. A., de Jong, E. D., & Vlassis, N. (2006). The parallel Nash Memory for asymmetric games. In M. Keijzer (Ed.), GECCO 2006: Genetic and Evolutionary Computation Conference: July 8-12, 2006, Seattle, Washington, USA: [proceedings] (pp. 337-344). Association for Computing Machinery. https://doi.org/10.1145/1143997.1144059
  • Open Access
    Oliehoek, F. A., & Visser, A. (2006). A hierarchical model for decentralized fighting of large scale urban fires. In AAMAS'06 Workshop on Hierarchical Autonomous Agents and Multi-Agent Systems (pp. 14-21)
  • Oliehoek, F. A., Vlassis, N. A., & de Jong, E. D. (2005). Coevolutionary Nash in poker games. In K. Verbeeck, K. Tuyls, A. Nowé, B. Manderick, & B. Kuijpers (Eds.), BNAIC 2005: proceedings of the Seventeenth Belgium-Netherlands Conference on Artificial Intelligence, October 17-18, 2005 (pp. 188-193). (BNAIC; Vol. 17). Koninklijke Vlaamse Academie van België voor Wetenschappen en Kunsten.
  • Oliehoek, F. A., Spaan, M. T. J., & Vlassis, N. (2005). Best-response play in partially observable card games. In Benelearn 2005: Proceedings 14th Annual Machine Learning Conference of Belgium and the Netherlands (pp. 45-50)
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