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Results: 31
Number of items: 31
  • Open Access
    Peeters, M., Koning, I., Lemmens, J., & van den Eijnden, R. (2019). Normative, passionate, or problematic? Identification of adolescent gamer subtypes over time. Journal of Behavioral Addictions, 8(3), 574-585. https://doi.org/10.1556/2006.8.2019.55
  • Open Access
    Rumpf, H. J., Achab, S., Billieux, J., Bowden-Jones, H., Carragher, N., Demetrovics, Z., Higuchi , S., King, D. L., Mann, K., Potenza, M., Saunders, J. B., Abbott, M., Ambekar, A., Aricak, O. T., Assanangkornchai, S., Bahar, N., Borges, G., Brand, M., Chan, EM.-L., ... Poznyak, V. (2018). Including gaming disorder in the ICD-11: The need to do so from a clinical and public health perspective: Commentary on: A weak scientific basis for gaming disorder: Let us err on the side of caution (van Rooij et al., 2018). Journal of Behavioral Addictions, 7(3), 556-561. https://doi.org/10.1556/2006.7.2018.59
  • Open Access
    Petry, N. M., Zajac, K., Ginley, M., Lemmens, J., Rumpf, H.-J., Ko, C. H., & Rehbein, F. (2018). Policy and prevention efforts for gaming should consider a broad perspective: Commentary on: Policy responses to problematic video game use: A systematic review of current measures and future possibilities (Király et al., 2018). Journal of Behavioral Addictions, 7(3), 543-547. https://doi.org/10.1556/2006.7.2018.64
  • Open Access
    Baumgartner, S. E., van der Schuur, W. A., Lemmens, J. S., & te Poel, F. (2018). The relationship between media multitasking and attention problems in adolescents: Results of two longitudinal studies. Human Communication Research, 44(1), 3-30. https://doi.org/10.1093/hcre.12111
  • Open Access
    Baumgartner, S. E., Lemmens, J. S., Weeda, W. D., & Huizinga, M. (2017). Measuring media multitasking: Development of a short measure of media multitasking for adolescents. Journal of Media Psychology, 29(4), 188-197. https://doi.org/10.1027/1864-1105/a000167
  • Lemmens, J. S., & Hendriks, S. J. F. (2016). Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder. Cyberpsychology, Behavior, and Social Networking, 19(4), 270-276. https://doi.org/10.1089/cyber.2015.0415
  • Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., & et al. (2016). Griffiths et al.’s comments on the international consensus statement of internet gaming disorder: furthering consensus or hindering progress? Addiction, 111(1), 175-178. https://doi.org/10.1111/add.13189
  • Open Access
    van den Eijnden, R. J. J. M., Lemmens, J. S., & Valkenburg, P. M. (2016). The Social Media Disorder Scale. Computers in Human Behavior, 61, 478-487. https://doi.org/10.1016/j.chb.2016.03.038
  • Lemmens, J. S., Valkenburg, P. M., & Gentile, D. A. (2015). The Internet gaming disorder scale. Psychological Assessment, 27(2), 567-582. https://doi.org/10.1037/pas0000062
  • Petry, N. M., Rehbein, F., Gentile, D. A., Lemmens, J. S., Rumpf, H. J., Mößle, T., Bischof, G., Tao, R., Fung, D. S. S., Borges, G., Auriacombe, M., González Ibáñez, A., Tam, P., & O'Brien, C. P. (2014). An international consensus for assessing internet gaming disorder using the new DSM‐5 approach. Addiction, 109(9), 1399-1406. https://doi.org/10.1111/add.12457
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