Geometric Algebra Levenberg-Marquardt
| Authors |
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| Publication date | 2019 |
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| Book title | Advances in Computer Graphics |
| Book subtitle | 36th Computer Graphics International Conference, CGI 2019, Calgary, AB, Canada, June 17–20, 2019 : proceedings |
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| ISBN (electronic) |
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| Series | Lecture Notes in Computer Science |
| Event | 36th Computer Graphics International Conference |
| Pages (from-to) | 511-522 |
| Publisher | Cham: Springer |
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| Abstract | This paper introduces a novel and matrix-free implementation of the widely used Levenberg-Marquardt algorithm, in the language of Geometric Algebra. The resulting algorithm is shown to be compact, geometrically intuitive, numerically stable and well suited for efficient GPU implementation. An implementation of the algorithm and the examples in this paper are publicly available. |
| Document type | Conference contribution |
| Language | English |
| Published at |
https://doi.org/10.1007/978-3-030-22514-8_51
(Final published version)
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