A Layer-Based Sequential Framework for Scene Generation with GANs
| Authors |
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| Publication date | 2019 |
| Book title | Thirty-Third AAAI Conference on Artificial Intelligence, Thirty-First Conference on Innovative Applications of Artificial Intelligence, The Ninth Symposium on Educational Advances in Artificial Intelligence |
| Book subtitle | AAAI-19, IAAI-19, EAAI-20 : January 27-February 1, 2019, Hilton Hawaiian Village, Honolulu, Hawaii, USA |
| ISBN |
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| Series | Proceedings of the AAAI Conference on Artificial Intelligence |
| Event | 33rd AAAI Conference on Artificial Intelligence |
| Pages (from-to) | 8901-8908 |
| Publisher | Palo Alto, California: AAAI Press |
| Organisations |
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| Abstract |
The visual world we sense, interpret and interact everyday is a complex composition of interleaved physical entities. Therefore, it is a very challenging task to generate vivid scenes of similar complexity using computers. In this work, we present a scene generation framework based on Generative Adversarial Networks (GANs) to sequentially compose a scene, breaking down the underlying problem into smaller ones. Different than the existing approaches, our framework offers an explicit control over the elements of a scene through separate background and foreground generators. Starting with an initially generated background, foreground objects then populate the scene one-by-one in a sequential manner. Via quantitative and qualitative experiments on a subset of the MS-COCO dataset, we show that our proposed framework produces not only more diverse images but also copes better with affine transformations and occlusion artifacts of foreground objects than its counterparts.
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| Document type | Conference contribution |
| Language | English |
| Published at | https://doi.org/10.1609/aaai.v33i01.33018901 |
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