Engaging Casual Games That Frustrate You An Exploration on Understanding Engaging Frustrating Casual Games

Open Access
Authors
Publication date 2015
Book title Proceedings of the 10th International Conference on the Foundations of Digital Games
Book subtitle FDG 2015 : June 22-25, 2015, Pacific Grove, CA, USA
ISBN (electronic)
  • 9780991398249
Event 10th International Conference on the Foundations of Digital Games
Number of pages 9
Publisher Society for the Advancement of the Science of Digital Games
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
This paper is an exploration on why is it possible to have gameplay experiences that are perceived to be simultane-ously engaging and frustrating. Particularly, the paper leverages psychological theories on rewards, frustration, and its neurobiology. In the paper (1) distinct types of (posi-tive) frustration are informally classified. (2) The neurobi-ology of rewards is explained in the casual gaming context, in combination with the idea that neurobiologically wanting something does not imply liking it. (3) The game-design principles of slot machines are stated in the context of ad-diction, and linked to design principles in casual games. (4) The previous perspectives are synthesised into a case study in which the casual game Flappy Bird is analysed through the lens of neurobiology and findings from research on cog-nitive biases. Derived from the presented perspectives and the investigated psychological theories, we suggest that a potent explanation for some games being perceived as simul-taneously engaging and frustrating, is a (purposely?) disso-ciated neural activation of the liking- and wanting-pathways. That is, the current state of psychological literature suggests that in engaging frustrating casual games, the neurobiolog-ical conditions may be created in which, informally speak-ing, the dopaminergic wanting-pathways are being stimu-lated (e.g., via operant conditioning and the effects of near misses), while the liking-pathways are not being stimulated. We discuss that such behavioural conditioning may be en-forced via several important cognitive biases. Indeed, this calls for drawing another parallel between drug addiction, and play behaviour in which liking may be barely exhibited (cf. [16, 38, 40]).
Document type Conference contribution
Note Nominated for the Best Paper Award.
Language English
Published at http://www.fdg2015.org/papers/fdg2015_paper_60.pdf
Other links http://www.fdg2015.org/proceedings.html
Downloads
roest-bakkes-2015[1] (Final published version)
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