Real-World Repetition Estimation by Div, Grad and Curl
| Authors | |
|---|---|
| Publication date | 2018 |
| Book title | 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition |
| Book subtitle | proceedings : 18-22 June 2018, Salt Lake City, Utah |
| ISBN |
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| ISBN (electronic) |
|
| Event | 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition |
| Pages (from-to) | 9009-9017 |
| Publisher | Los Alamitos, California: IEEE Computer Society |
| Organisations |
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| Abstract |
We consider the problem of estimating repetition in video, such as
performing push-ups, cutting a melon or playing violin. Existing work
shows good results under the assumption of static and stationary
periodicity. As realistic video is rarely perfectly static and
stationary, the often preferred Fourier-based measurements is inapt.
Instead, we adopt the wavelet transform to better handle non-static and
non-stationary video dynamics. From the flow field and its
differentials, we derive three fundamental motion types and three motion
continuities of intrinsic periodicity in 3D. On top of this, the 2D
perception of 3D periodicity considers two extreme viewpoints. What
follows are 18 fundamental cases of recurrent perception in 2D. In
practice, to deal with the variety of repetitive appearance, our theory
implies measuring time-varying flow F
t
and its differentials ΔF
t
, Δ·F
t
and Δ×F
t
over segmented foreground motion. For experiments, we introduce the new
QUVA Repetition dataset, reflecting reality by including non-static and
non-stationary videos. On the task of counting repetitions in video, we
obtain favorable results compared to a deep learning alternative.
|
| Document type | Conference contribution |
| Language | English |
| Published at | https://doi.org/10.1109/CVPR.2018.00939 |
| Other links | https://ivi.fnwi.uva.nl/isis/publications/2018/RuniaCVPR2018 http://tomrunia.github.io/projects/repetition/ |
| Downloads |
RuniaCVPR2018
(Final published version)
|
| Permalink to this page | |
