Real-World Repetition Estimation by Div, Grad and Curl

Open Access
Authors
Publication date 2018
Book title 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition
Book subtitle proceedings : 18-22 June 2018, Salt Lake City, Utah
ISBN
  • 9781538664216
ISBN (electronic)
  • 9781538664209
Event 2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition
Pages (from-to) 9009-9017
Publisher Los Alamitos, California: IEEE Computer Society
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
We consider the problem of estimating repetition in video, such as performing push-ups, cutting a melon or playing violin. Existing work shows good results under the assumption of static and stationary periodicity. As realistic video is rarely perfectly static and stationary, the often preferred Fourier-based measurements is inapt. Instead, we adopt the wavelet transform to better handle non-static and non-stationary video dynamics. From the flow field and its differentials, we derive three fundamental motion types and three motion continuities of intrinsic periodicity in 3D. On top of this, the 2D perception of 3D periodicity considers two extreme viewpoints. What follows are 18 fundamental cases of recurrent perception in 2D. In practice, to deal with the variety of repetitive appearance, our theory implies measuring time-varying flow F t and its differentials ΔF t , Δ·F t and Δ×F t over segmented foreground motion. For experiments, we introduce the new QUVA Repetition dataset, reflecting reality by including non-static and non-stationary videos. On the task of counting repetitions in video, we obtain favorable results compared to a deep learning alternative.
Document type Conference contribution
Language English
Published at https://doi.org/10.1109/CVPR.2018.00939
Other links https://ivi.fnwi.uva.nl/isis/publications/2018/RuniaCVPR2018 http://tomrunia.github.io/projects/repetition/
Downloads
RuniaCVPR2018 (Final published version)
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