Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Open Access
Authors
Publication date 06-12-2023
Number of pages 15
Publisher ArXiv
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
We present a new dense simultaneous localization and mapping (SLAM) method that uses Gaussian splats as a scene representation. The new representation enables interactive-time reconstruction and photo-realistic rendering of real-world and synthetic scenes. We propose novel strategies for seeding and optimizing Gaussian splats to extend their use from multiview offline scenarios to sequential monocular RGBD input data setups. In addition, we extend Gaussian splats to encode geometry and experiment with tracking against this scene representation. Our method achieves state-of-the-art rendering quality on both real-world and synthetic datasets while being competitive in reconstruction performance and runtime.
Document type Preprint
Language English
Published at https://doi.org/10.48550/arXiv.2312.10070
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Gaussian-SLAM (Submitted manuscript)
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