Anti-Christ: Tragedy, Farce or Game?

Open Access
Authors
Publication date 2015
Journal Film-Philosophy
Article number 1
Volume | Issue number 19
Pages (from-to) 1-15
Organisations
  • Faculty of Humanities (FGw) - Amsterdam Institute for Humanities Research (AIHR) - Amsterdam School for Cultural Analysis (ASCA)
Abstract
Lars von Trier's movies can be seen as a series of iterations in an infinitely repeated prisoner's dilemma. After testing the logic of this game, at the core of which is the dilemma of cooperation or conflict, at the middle level at which an individual confronts a community up till Dogville, he has transposed the game to the level of social systems in Manderlay and the level of the minimal social unit, the couple (or rather, the failed family) in Anti-Christ. The story is the Oedipus myth reversed and fit into the logic of the prisoner's dilemma which is, one could argue, the mathematical model of a Hobbesian world view. In that sense it could be called Von Trier's Anti-Oedipus.

Moreover, this is the first film in which Von Trier fully embraces digital technologies. It is as if he as a filmmaker acts like the male protagonist in Anti-Christ, and assumes the role of the Anti-Christ in order to become a Savior, since digital technologies and special effects are aligned with 'evil' in this movie.
Document type Article
Language English
Published at http://www.film-philosophy.com/index.php/f-p/article/view/263
Downloads
263-2634-1-PB (Final published version)
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