Inferring Player Experiences Using Facial Expressions Analysis

Open Access
Authors
Publication date 2014
Host editors
  • K. Blackmore
  • K. Nesbitt
  • S.P. Smith
Book title Fun and Games: Interactive Entertainment 2014: IE 2014: proceedings of the 10th Australian Conference on Interactive Entertainment: 2-3 December 2014: The University of Newcastle, Callaghan, Australia
ISBN
  • 9781450327909
Event 2014 Conference on Interactive Entertainment: IE2014
Pages (from-to) 7
Publisher New York: ACM
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
Understanding player experiences is central to game design. Video captures of players is a common practice for obtaining rich reviewable data for analysing these experiences. However, not enough has been done in investigating ways of preprocessing the video for a more efficient analysis process. This paper consolidates and extends prior work on validating the feasibility of using automated facial expressions analysis as a natural quantitative method for evaluating player experiences. A study was performed on participants playing a first-person puzzle shooter game (Portal 2) and a social drawing trivia game (Draw My Thing), and results were shown to exhibit rich details for inferring player experiences from facial expressions. Significant correlations were also observed between facial expression intensities and self reports from the Game Experience Questionnaire. In particular, the challenge dimension consistently showed positive correlations with anger and joy. This paper eventually presents a case for increasing the application of computer vision in video analyses of gameplay.
Document type Conference contribution
Language English
Published at https://doi.org/10.1145/2677758.2677765
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