Kawaii killers and femme fatales: A textual analysis of female characters signifying benevolent and hostile sexism in video games

Authors
Publication date 2020
Journal Journal of Broadcasting and Electronic Media
Volume | Issue number 64 | 2
Pages (from-to) 236-254
Number of pages 19
Organisations
  • Faculty of Social and Behavioural Sciences (FMG) - Amsterdam School of Communication Research (ASCoR)
Abstract
Game developers potentially convey socio-cultural values about gender through design choices. This study interpreted the designs of 11 purposively selected female game characters, developed by studios located in the United States and Japan, through the lens of ambivalent sexism. This social psychological theory posits that sexism consists of hostile and benevolent attitudes about women. Two themes emerged across characterizations: bodies as objects, bodies as weapons and (in)dependence. Both consisted of empowering qualities paired with problematic beliefs about women. This analysis contributes to interdisciplinary literature by using an empirical perspective to interpret gender representations in video games.
Document type Article
Language English
Published at https://doi.org/10.1080/08838151.2020.1718960
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