Kawaii killers and femme fatales: A textual analysis of female characters signifying benevolent and hostile sexism in video games
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| Publication date | 2020 |
| Journal | Journal of Broadcasting and Electronic Media |
| Volume | Issue number | 64 | 2 |
| Pages (from-to) | 236-254 |
| Number of pages | 19 |
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| Abstract |
Game developers potentially convey socio-cultural values about gender through design choices. This study interpreted the designs of 11 purposively selected female game characters, developed by studios located in the United States and Japan, through the lens of ambivalent sexism. This social psychological theory posits that sexism consists of hostile and benevolent attitudes about women. Two themes emerged across characterizations: bodies as objects, bodies as weapons and (in)dependence. Both consisted of empowering qualities paired with problematic beliefs about women. This analysis contributes to interdisciplinary literature by using an empirical perspective to interpret gender representations in video games.
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| Document type | Article |
| Language | English |
| Published at | https://doi.org/10.1080/08838151.2020.1718960 |
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