Whole Body Interaction in abstract domains

Authors
  • S. Holland
  • K. Wilkie
  • A. Bouwer
  • M. Dalgleish
  • P. Mulholland
Publication date 2011
Host editors
  • D. England
Book title Whole Body Interaction
ISBN
  • 9780857294326
ISBN (electronic)
  • 9780857294333
Series Human-Computer Interaction Series
Pages (from-to) 19-34
Publisher London: Springer
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
There is little dispute that Whole Body Interaction is a good fit of interaction style for some categories of application domain, such as the motion capture of gestures for computer games and virtual physical sports. This reflects the observation that in such applications the mapping between user gesture and the desired effect is, broadly speaking, the identity function. For more abstract application areas such as mathematics, programming and musical harmony, finding appropriate mappings between gesture and effect is less straightforward. The creation of appropriate whole body interaction designs for such abstract application areas remains challenging. However, this is not to argue that whole body interaction is unsuited to abstract domains. Indeed, there is evidence, outlined below, that whole body interaction offers excellent affordances for some highly abstract applications areas.
Document type Chapter
Language English
Published at https://doi.org/10.1007/978-0-85729-433-3_3
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