LightPlay: Using an External Ambient Lighting Strip for Video Game Indicators

Authors
  • K.P. Fung
  • K. Rogers
  • S. Hallifax
  • G.S. Woodside
  • D. Vogel
  • L.E. Nacke
Publication date 10-2022
Journal Proceedings of the ACM on Human-Computer Interaction
Event The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
Article number 241
Volume | Issue number 6 | CHI PLAY
Number of pages 22
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
Visual indicators provide important in-game information, but displaying them on screen consumes space and increases clutter. In addition, the option to increase indicator brightness above levels possible in standard monitors can substantially improve accessibility. To address both aspects, we developed an ambient lighting system for video game indicators using an LED strip attached around the back border of a monitor. A controlled study compares the speed, error rate, and perceived workload of this approach with an on-screen baseline method. Results show that ambient lights can capture attention 17.5% faster compared to on-screen indicators, and ambient lights performed at least as well as on-screen across all other metrics. Our work provides empirical evidence that ambient lights can be an adequate replacement for on-screen methods when displaying indicators in games, allowing people to reclaim screen real estate and adjust brightness for accessibility, without sacrificing performance.
Document type Article
Note 2022 ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play.
Language English
Published at https://doi.org/10.1145/3549504
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