Let’s not play: Interpassivity as resistance in ‘Let’s Play’ videos

Open Access
Authors
Publication date 01-10-2018
Journal Journal of Gaming and Virtual Worlds
Volume | Issue number 10 | 3
Pages (from-to) 219-242
Number of pages 24
Organisations
  • Faculty of Humanities (FGw) - Amsterdam Institute for Humanities Research (AIHR) - Amsterdam School for Cultural Analysis (ASCA)
Abstract
This article examines contemporary practices of ‘idling’ (playing ‘idle games’) and ‘let’s playing’ (watching ‘Let’s Play’ [LP] videos of performed gameplay) as forms of power and resistance in the attention economy. Through the prism of interpassivity, a theory developed by Robert Pfaller and Slavoj Žižek, it establishes idling as relegating certain enjoyment from gameplay to the machine, while reproducing the anxieties associated with digital work as a whole. LPs, on the other hand, position the viewer as a critical analyst rather than a hands-on player. This vicarious experience of delegating play to others can allow avoidance and disengagement, which in turn may allow for a critical examination of the system as whole. As I will argue in this article, such interpassive practices can thus be seen as forms of resistance enabling users to step outside the controlling mechanism of digital media and the associated cybernetic feedback loops.
Document type Article
Language English
Published at https://doi.org/10.1386/jgvw.10.3.219_1
Downloads
JGVW_10_3 Lets not play (Final published version)
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