Correlation between Facial Expressions and the Game Experience Questionnaire
| Authors |
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| Publication date | 2014 |
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| Book title | Entertainment Computing - ICEC 2014 |
| Book subtitle | 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014: proceedings |
| ISBN |
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| ISBN (electronic) |
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| Series | Lecture Notes in Computer Science |
| Event | ICEC 2014, the IFIP International Conference on Entertainment Computing |
| Pages (from-to) | 229-231 |
| Publisher | Heidelberg: Springer |
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| Abstract |
Quantitative methods in the domain of player experience evaluation provide continuous and real-time analyses of player experiences. However, current quantitative methods are mostly either too confined within in-game statistics, or require non-typical laboratory play setups to monitor real-life behavior. This paper presents preliminary results on the feasibility of using facial expressions analysis as a natural quantitative method for evaluating player experiences. Correlations were performed between the facial expressions intensities and self-reported Game Experience Questionnaire (GEQ) dimensions of players in two video games.
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| Document type | Conference contribution |
| Language | English |
| Published at | https://doi.org/10.1007/978-3-662-45212-7 |
| Downloads |
tan_bakkes_pisan_icec2014[1]
(Accepted author manuscript)
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