Visual rationalizations in deep reinforcement learning for Atari games

Authors
Publication date 2019
Host editors
  • M. Atzmueller
  • W. Duivesteijn
Book title Artificial Intelligence
Book subtitle 30th Benelux Conference, BNAIC 2018, ‘s-Hertogenbosch, The Netherlands, November 8–9, 2018 : revised selected papers
ISBN
  • 9783030319779
ISBN (electronic)
  • 9783030319786
Series Communications in Computer and Information Science
Event 30th Benelux Conference on Artificial Intelligence, BNAIC 2018
Pages (from-to) 151-165
Publisher Cham: Springer
Organisations
  • Faculty of Science (FNWI) - Informatics Institute (IVI)
Abstract
Due to the capability of deep learning to perform well in high dimensional problems, deep reinforcement learning agents perform well in challenging tasks such as Atari 2600 games. However, clearly explaining why a certain action is taken by the agent can be as important as the decision itself. Deep reinforcement learning models, as other deep learning models, tend to be opaque in their decision-making process. In this work, we propose to make deep reinforcement learning more transparent by visualizing the evidence on which the agent bases its decision. In this work, we emphasize the importance of producing a justification for an observed action, which could be applied to a black-box decision agent.
Document type Conference contribution
Language English
Related publication Visual rationalizations in deep reinforcement learning for Atari games
Published at https://doi.org/10.1007/978-3-030-31978-6_12
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