Silver Gaming: Serious Fun for Seniors?

Authors
Publication date 2016
Host editors
  • J. Zhou
  • G. Salvendy
Book title Human Aspects of IT for the Aged Population. Healthy and Active Aging: Second International Conference, ITAP 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016: proceedings. - Part II
ISBN
  • 9783319399485
Series Lecture Notes in Computer Science, 9755
Pages (from-to) 330-341
Number of pages 11
Publisher Cham: Springer
Organisations
  • Faculty of Social and Behavioural Sciences (FMG) - Amsterdam School of Communication Research (ASCoR)
Abstract
This exploratory qualitative study provides insight into the role that exergames play for seniors. 15 participants (aged 53-78) engaged in playing Your Shape Fitness Evolved 2 on the Xbox 360 Kinect, after which we conducted a semi-structured interview with each participant. We found that in all cases, the innate psychological needs of autonomy and competence (Self Determination Theory) were met. Playing the exergame served not only as a therapeutic instrument with a capability to exert a positive effect on physical and social wellbeing, it also brought entertainment, providing excitement and fun.
Document type Chapter
Note Gebeurtenis: Human Aspects of IT for the Aged Population. Healthy and Active Aging: Second International Conference, ITAP 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016
Language English
Published at https://doi.org/10.1007/978-3-319-39949-2_32
Permalink to this page
Back