Silver Gaming: Serious Fun for Seniors?
| Authors |
|
|---|---|
| Publication date | 2016 |
| Host editors |
|
| Book title | Human Aspects of IT for the Aged Population. Healthy and Active Aging: Second International Conference, ITAP 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016: proceedings. - Part II |
| ISBN |
|
| Series | Lecture Notes in Computer Science, 9755 |
| Pages (from-to) | 330-341 |
| Number of pages | 11 |
| Publisher | Cham: Springer |
| Organisations |
|
| Abstract |
This exploratory qualitative study provides insight into the role that exergames play for seniors. 15 participants (aged 53-78) engaged in playing Your Shape Fitness Evolved 2 on the Xbox 360 Kinect, after which we conducted a semi-structured interview with each participant. We found that in all cases, the innate psychological needs of autonomy and competence (Self Determination Theory) were met. Playing the exergame served not only as a therapeutic instrument with a capability to exert a positive effect on physical and social wellbeing, it also brought entertainment, providing excitement and fun.
|
| Document type | Chapter |
| Note | Gebeurtenis: Human Aspects of IT for the Aged Population. Healthy and Active Aging: Second International Conference, ITAP 2016, held as part of HCI International 2016, Toronto, ON, Canada, July 17–22, 2016 |
| Language | English |
| Published at | https://doi.org/10.1007/978-3-319-39949-2_32 |
| Permalink to this page | |